Following a vision of global harmony thanks to Pokémon Go, it's undeniable that the creature-catching franchise is about as mainstream gaming titles in existence. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium around trading card values guarantees near-daily Pokemon headlines. It would be hard-pressed to find a Pokémon game that failed to move at least a few million copies. Remarkably, unofficial Pokémon games achieve popularity every year.
Yet despite that pervasiveness and fame, there are still Pokémon games that remain overlooked. These represent titles that didn't get their proper due, or were buried by the hype of the mainline series. These are Pokémon games stuck on doomed consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.
Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?
Pokemon Ranch: The Cozy Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a companion. Admittedly, modern titles include small features like these in modern games—you can play with your monsters in bases. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to store monsters from various titles. Critical reception from its launch noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a ranch where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch was released long before Stardew Valley sparked the enduring trend of cozy games. It was prior to the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your critters as much as you interact with them didn't mask a shallow core. In actuality, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on broadcasting the game continuously. The individual who runs the channel states that, after almost twenty years of experiencing the game, he even now has not encountered all that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Board Game Lost
Are you aware that Pokemon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 attempt to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and content in general," another commenter wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a premise so absurd, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially sophisticated or profound game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when Game of the Year season arrives.
Given numerous core games and spin-offs, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokemon Pinball fondly despite argu